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Cover of Theory of Fun for Game Design

How long does it take to read Theory of Fun for Game Design?

Raph Koster

Theory of Fun for Game Design by Raph Koster takes about 5 hours 3 minutes to read at 250 words a minute.

About 5 hours 3 minutes

A weekend read

First published 2004. 275 pages, about 75,625 words.

11 days at 30 minutes a day

Estimate based on 275 words per page.

At other speeds

Slow, 150 words a minute 8 hours 24 minutes
Average, 250 words a minute 5 hours 3 minutes
Fast, 400 words a minute 3 hours 9 minutes

The page count is the median across 4 editions, so your copy may differ. How we calculate.

About the book

It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.

Subjects: games, design, fun, learning, psychology, game design

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