How long does it take to read Theory of Fun for Game Design?
Raph Koster
Theory of Fun for Game Design by Raph Koster takes about 5 hours 3 minutes to read at 250 words a minute.
About 5 hours 3 minutes
A weekend read
First published 2004. 275 pages, about 75,625 words.
11 days at 30 minutes a day
Estimate based on 275 words per page.
At other speeds
| Slow, 150 words a minute | 8 hours 24 minutes |
| Average, 250 words a minute | 5 hours 3 minutes |
| Fast, 400 words a minute | 3 hours 9 minutes |
The page count is the median across 4 editions, so your copy may differ. How we calculate.
About the book
It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.
Subjects: games, design, fun, learning, psychology, game design