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Cover of Etudes for Programmers

How long does it take to read Etudes for Programmers?

Charles Wetherell

Etudes for Programmers by Charles Wetherell takes about 3 hours 40 minutes to read at 250 words a minute.

About 3 hours 40 minutes

A weekend read

First published 1978. 200 pages, about 55,000 words.

8 days at 30 minutes a day

Estimate based on 275 words per page.

At other speeds

Slow, 150 words a minute 6 hours 7 minutes
Average, 250 words a minute 3 hours 40 minutes
Fast, 400 words a minute 2 hours 18 minutes

The page count is the median across 2 editions, so your copy may differ. How we calculate.

About the book

Etudes for Programmers is a collection of large-scale problems for "learning by doing". Each problem includes a real world background, discussion of appropriate program and techniques, detailed requirements for correct solution, extensions, and annotated bibliography. These are realistic problems similar to those in countered an actual practice. Two of the problems are completely solved by the author. The solutions concentrate on good programming techniques, measuring the quality of the program and the output, and possible extensions of the problem. They are models of what solutions to any programming job should be and contain many practical hints about writing good programs. Among its outstanding features, the book: * Discusses programming problems of sufficient length to require you to face challenges of "big" as opposed to "toy" programs. * Provides detailed and careful analysis of the real world situation surrounding each program problem * Provides self-contained problems that may be done without outside help * Offers references to sources for programming information into further reading about problem subjects * Includes a complete set of four projects for a programming language course -- macro interpreter, compiler, relocating loader, and computer simulator. * Lets the reader choose interesting problems for himself * Shows how "academic" algorithms can be used to solve "real" problems * Puts some fun back into programming

Subjects: Computer programming, Problems, exercises

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