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Cover of Black Projects, White Knights

How long does it take to read Black Projects, White Knights?

The Company Dossiers

Kage Baker

Black Projects, White Knights by Kage Baker takes about 5 hours 17 minutes to read at 250 words a minute.

Part of Dr. Zeus Inc.

Previous: The Graveyard Game Next: The Life of the World to Come

About 5 hours 17 minutes

A weekend read

First published 2002. 288 pages, about 79,200 words.

11 days at 30 minutes a day

Estimate based on 275 words per page.

At other speeds

Slow, 150 words a minute 8 hours 48 minutes
Average, 250 words a minute 5 hours 17 minutes
Fast, 400 words a minute 3 hours 18 minutes

The page count is the median across 2 editions, so your copy may differ. How we calculate.

About the book

"Baker is the best thing to happen to modern science fiction since Connie Willis or Dan Simmons." - Dallas Morning News It's Not All Black And White! Is it possible to interfere with History in a moral way, especially if profit is the primary motivation for doing so? In fact, is it possible to sustain any ethical standards at all when handed what amounts to unlimited power? These and other shadowy questions are raised in Black Projects, White Knights, Kage Baker's Unofficial History of Dr. Zeus, Inc.—known to its employees simply as the Company. This collection brings together fourteen Company stories in one volume for the first time. Three of these stories have never seen publication until now—and one, "The Queen in Yellow," was written exclusively for this collection. Follow the secret activities of the Company's field agents—once Human, now centuries-old time-traveling immortal cyborgs: Botanist Mendoza's search for the rare hallucinogenic Black Elysium grape in 1844 Spanish-held Santa Barbara, California ("Noble Mold"); Facilitator Joseph's dreamlike solicitation of the ill-of-health Robert Louis Stevenson in 1879 ("The Literary Agent"); Marine Salvage Specialist Kalugin's recovery of an invaluable Eugene Delacroix painting from a sunken yacht off the coast of Los Angeles in 1894 ("The Wreck of the Gladstone"); and Literature Preservationist Lewis's retrieval of priceless literary artifacts, in 1914 Egypt, from the mummy case of Princess Sit-Hathor-Yunet ("The Queen in Yellow"). This collection also includes the first four Alec Checkerfield stories—and the alert reader should be able to piece together the mystery of Alec's life: Who created this little superman, and to what purpose? With a new author introduction, "The Hounds of Zeus," in which access to the Company, and the Company's files, is revealed. Praise for the author's fourth Company novel, The Graveyard Game: "By turns hilarious, terrifying, sad, and provocative, and always utterly intriguing."…

Subjects: American Science fiction, Fiction, Immortalism, Time travel

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